Website powered by

Bounty Hunter

For this project I have been using detail normals with rbg masks.

Hair and eye shader taken from Epic.
Ground is Megascans, everything else is made by me.

I have been using Blender for this project and trying some new workflows.

The video is the hairsetup where I have used the curve modifier attached to the hair clumps, this way I can control how I want it to bend and the length of my haircards. Which is really usefull to get full control over everything.

A big thank you to everyone for their feedback and advice during this project!
The character is tris 112 971 tris total without props.
Lantern: 11 206 tris
Revolver: 6 290 tris

Concept by:
https://www.artstation.com/artwork/EVwGGn