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Worked on a smaller project to learn more about detail normal mapping.

I made 3 different detail normal maps for the face and using custom a mask to control what detail normal goes where.

Made in Zbrush, Substance Painter, Maya, Marmoset Toolbag 3 and rendered in Unreal Engine 5.
Big thank you to everyone who has given me feedback!

Made a custom mask that controls what detail normal goes where.