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For this project I wanted to practice hair and fur and also a bit of marvelous designer.
The hair shader made by Epic games.
I learned a lot from this project and will apply what I have learned to future projects.
Big thank you to everyone who has given me feedback!

Character sculpted in Zbrush,
Clothes made in Marvelous designer, retopo and uvs in Maya.
Textured using Substance painter and finally rendered in Unreal engine 4.
Polycount (without weapon): 87,5k tris
Polycount in total: 102,2k tris